![]() This ability can not trigger more often than once every three seconds. When you slay an enemy, you have a chance to absorb enough energy to fill your charge bar. +2% to Physical Armor and Physical Damage Taken is reduced by 2%. Your expertise with armor lets you get the most out of it, increasing its effectiveness, and reducing any damage that actually gets through. +12% to Fire Damage and +12% to electric damage. You construct a powerful melee Sledgebot which pulverizes foes. If you have once or more Charges you throw 3 grenades instead of once, at the cost of one charge. You lob a grenade, which shocks and stuns enemies in a 4 meter radius. Each skill rank increases the gunbot's damage portential. You create and deploy a small drone that assaults your enemies with a hail of gunfire for 1 minute. Spider Mines have a 5% chance to upgrade to a bigger explosion, in a bigger radius with a 2 second stun. You may deploy a maximum of ten Spider Mines at any one time. You deploy a trio of spider drones that charge the nearest foes and explode. At higher ranks, the flames leave foes more susceptible. You fire a long-range projectile from your cannon that damages any foes in its path. You deploy a small drone that generates energy pulses, healing both you and your allies. ![]() This can be done a maximum of one time per second. When you hit a stunned target, an electrical surge helps finish the foe off. While supercharged you gain additional charge. then discharge it into the enemies you strike over the next 10 seconds. When you attack foes with a melee weapon, you have a chance to direct excess energy into your weapon. 2% chance to Stun target for 3 seconds.Ī huge overhand smash sends 8 magma fissures racing outward, seeking out and destroying your enemies. Your skill with giant weaponry allows you to attack faster and adds a chance to stun your foes. You gain a 20% chance to stun for 3 seconds for every Charge you have, but the skill itself neither gains nor expends Charge. Every enemy hit also recharges your mana by 5%, for up to 5 targets.Ī surge of energy from your armor draws a foe into striking range. Bolts of energy discharge from your suit on impact, striking remote enemies. Ember hammer does not gain Charge.Ī blast from your pack rockets you swiftly forward, knocking back foes. You deliver a powerful sidelong swing which channels ember energy into a wide, 270 degree arc, destroying shields. ![]() Onslaught hits gain half of normal Charge. Foes at the point of impact are damaged and slowed significantly. You leap forward, slamming your melee weapon into the ground. You can not be knocked back while using this skill. If available, a Charge is consumed to generate two additional blasts. Your weapon crushes foes it strikes, creating flaming splinters that seek out other enemies and ignite them. ![]() Volatile fuel is expelled in the process, burning all enemies in a 4 meter radius. Your mechanically assisted stomp stuns all enemies around you. Each use of a basic attack will grant the Engineer charges that he can use to power up his abilites His spells will either give him charge or take it away in order to buff the spell.Īnother employee of the empire the Engineers create and manage the various transportation systems found throughout the realm.They also supervise ember mines and explore some of the ancient dwarven ruins considered too dangerous for less skilled hands. ![]()
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